Avatar’s floating islands compared to Roger Dean’s painting:
Avatar’s arched rock formations compared to Roger Dean’s work:
I went and saw Avatar last night for the first time and really enjoyed the film. Beautiful colors and lovely phosphorescent lighting were peppered throughout the film, and I liked the contrast between the nice jungles and cold steel of the military ships. I won’t go too deeply into a review of the film, because that’s not what this blog is about :)
I would, however, like to point out one element of the film which relates to one of my favorite artists, Roger Dean. I saw a promo poster which featured big floating islands which immediately reminded me of Dean’s work, so I got pretty excited when I saw them appear onscreen. One of my favorite paintings come to life, which is pretty cool. Then another scene featured huge arching rock formations, reminiscent of yet another Roger Dean piece. Awesome.
I enjoy it when filmmakers use traditional works from the past and recreate them “for real” onscreen, and what better artist to gain inspiration from when dealing with alien landscapes?
On a related note, Alex over at ISO50 wrote an article discussing some of the typography choices of Avatar. Check it out.
For those of you who missed my discussion with the DesignChat team last week, the crew has uploaded a recording of the hour long chat. This is my second appearance on the show, always a treat.
We all had a great time talking art, design, process, inspiration, tech stuff . . . the whole deal. A big congratulations to the guys at DesignChat for all their success in bringing this content to the community, also a huge thanks for having me on for round #2. You guys rock.
They also have a stellar line-up of future episodes planned. I’d recommend checking out their Twitter for upcoming news and shows.
For all of you that missed the Signalnoise Broadcast no. 3 which aired yesterday, here is the recorded version if you wanted to catch up on the discussion. Once again there was a great turnout with lots of great questions and comments revolving around process, art, resources, etc. The video on this one seems to be a bit choppy, not really sure why that happened.
For everyone who took the time to tune in, a big thanks going out to you. Saw lots of familiar names in the chat window, you guys make these broadcasts worth while. Thanks so much!
In a few short hours I will be going live with the Signalnoise Broadcast 3, starting at 12pm EST. I wanted to air this broadcast earlier then usual so all of our friends over in Europe can tune in without having to stay up until 4am.
I will be broadcasting from the office today, and will be posting the link on my Twitter shortly before I go live. In the meantime if you are looking to check what the broadcasts are all about, head over to the live page.
So prep those questions if you have any and I hope to see you there!
Not too many music video knock me flat these days, but I had to write a post about Slow Poison by The Bravery. Beautifully crafted with lots of smooth effects and motion graphics barking back to the psychedelic scene from 2001: A Space Odyssey. According to Buck, the production company behind the video:
“With a four week production schedule and a love song of sorts, we travelled back in time to the late seventies and joined a cult of psychonauts to make a video about alien panther love, ontology, and inter-dimensional space travel.”
Late seventies? Psychonauts? Panther love? How could I not love all those things when they are packaged into a full spectrum space scene full of neon lines and lens flares? Man, I would have loved to have been part of the team working on this one.
For those who were unable to tune in live, here is the recorded version of the Signalnoise Broadcast no. 2. This time around I had a better microphone (thanks to Rock Band), and my good pal Chris Toms did the job of vetting questions so I didn’t miss any of the chat box action. Thanks Chris!
Once again, the session was lots of fun and we covered topics such as inspirations, exposure, advice, specific client works and lots of other things. Chris tells me I had a posse of about 80 people at any one time and a total of 400 people who tuned in. Big thanks to everyone who dropped by and made with the questions, you’re all awesome.
The first Signalnoise Broadcast was lots of fun, giving me the opportunity to chat with about 150 viewers at once via video chat. We talked about industry stuff, design advice, process oriented topics, all of the things I enjoy chatting about. The questions and topics presented by you guys were great and it was lots of fun, just look at the family in the above graphic :)
So, lets do it again. I will be holding Signalnoise Broadcast 2 tomorrow evening, October 15th at 8pm EST. You can tune in via the broadcast link when the broadcast goes live, so prepare any questions or topics you might have in mind. You can also leave some questions commented on this post if you are unable to tune in as I will be posting the recorded version Friday morning.
If you missed the opportunity to tune in last night for the first Signalnoise Broadcast, here is the recorded video. Hopefully it will alright with the absence of the chat window, which is where I got all of the questions and content I was talking about. Being that this is my first attempt at this kind of discourse, the audio levels were a bit messed up so I apologize for that. I will be looking into buying a proper microphone for the next installment. Learn as ya go, I guess.
I had a great time talking to all who tuned in, answering questions and generally talking design. Thanks very much to everyone who made this a success and there will certainly be more to come.