A Signalnoise Odyssey: Part VII

Part VII: Long Live the Orbinauts!

Dear reader, I want to send along a sincere thank-you if you have been taking the time to keep up on my posts outlining the lengthy process of A Signalnoise Odyssey. What started as a few sketches a number of years ago had slowly evolved into a little project I am quite proud of. With this post, the timeline I have been talking about reaches the present day.

A number of months back I enlisted my pal Jonathan Mitchell, a very talented 3D visual effects artist, to help me realize my Orbinauts designs even further by creating photo-realistic depictions of the toys. I had never designed anything to be re-created in 3D so the process of working with him was new and exciting. Jonny surpassed all of my expectations (which were pretty high to begin with) by creating flawless models of the characters so I could see exactly what they might look like sitting on my desk.

Working with a like-minded artist like Jonny truly added life to the project. Check out what he did:

The Orbinauts by James White

The Orbinauts by James White

The Orbinauts by James White

The Orbinauts by James White

The Orbinauts by James White

The Orbinauts by James White

Things have come a long way since my original little doodle over 2 years ago.

The Orbinauts by James White

As I said earlier, this brings us to the end of the road so far. I have taken my conceptual toy designs as far as I can for the time being, of course the final hurdle being the actual creation of the designs as toys. So where do I go from here? Over the next couple of days I will be exploring the options I have available, to see what my chances are of making this project a reality.

Given the future of this project is fairly uncertain, I would like to ask a favor . . . if you have been reading my Signalnoise Odyssey posts and would like to see the Orbinauts toys made available someday, feel free to take a few seconds to leave me a comment. I might need a bit of your help at this stage, and any buzz I can muster surrounding the Orbinauts will certainly help my chances of seeing these little guys come to life :)

Thanks so much, everyone. To be continued . . . ?

Need to catch up on the previous parts of A Signalnoise Odyssey? Be sure to check out:

Part I: A Long Time Ago
Part II: Rise of the Brothers
Part III: Here Come the Bad Guys
Part IV: Creating a Planet
Part V: A New Start
Part VI: Stranger in a Strange Toyland

Inspiration: Coke vs. James Bond

Beautifully constructed Coke Zero ad pushing the upcoming Bond movie Quantum of Solace. Big corporate advertising campaigns featuring product placements don’t normally catch my eye, but this ad features wonderfully fluid animation and well integrated film bits. Via Surfstation.

I’ll also be the first to admit I am a sucker for this style, afterall I maintain that Go with the Flow by Queens of the Stone Age is the best music video ever made :)

Inspiration: Expo 86 ‘Art’ Poster

A Celebration of Canadian Artists at Expo 86

A beautiful poster created by Canadian designer Nelu Wolfensohn for A Celebration of Canadian Artists at Expo 86, found via the Canadian Design Resource.  Great color palette, typography and use of perspective and shade to create the impossible shape.

“The type’s optical illusion symbolizes an impossible reality, a different universe, proper to the field of arts.” – Nelu Wolfensohn

Check out Nelu Wolfensohn’s portfolio for more of his wonderful work. I apologize for the poor quality of the image, I wasn’t able to find a larger version online.

Stop the Monuments V2

Stop the Monuments: James White

I have always been interested in collaboration, especially with creative friends of mine who specialize in mediums outside of what I do. My pal Jonathan Mitchell is a top-notch 3D animator, working for Delicate Machines here in Halifax.

“We’ve been looking at one of our songs from a different angle. Under a different light. So we can hopefully kind of see it for the first time.”
- Maynard James Keenan

Jonny took my previous Stop the Monuments piece and rendered the 2D design into a tangible 3D scene. We then played a bit of back-and-forth as we worked on coloring, lighting, etc.This was a blast to work on, resulting in something with a very different direction and atmosphere from the original.

Art show at Fast Times 12

Fast Times 12 James White

If you are in Halifax on October 9, swing by Tribeca Bar Bistro for Fast Times 12. Fast Times is a monthly art and music event here in Halifax and I have been asked to be the featured artist this time around. I will be showing some of my artwork and selling posters for the art show portion of the evening (beginning at 10pm).

In addition, there will be limited quantities of the poster above given away during the show. See a larger version here.

Here are the details:

Fast Times 12
When: Thursday, October 9. 10pm
Where: Tribeca Bar Bistro, 1588 Granville Street
Halifax, Nova Scotia, Canada
With music by DJ Vinyl Ritchie, Double A and The Rhythm Method

Inspiration: Roger Dean

Roger Dean

Roger Dean

Roger Dean

Roger Dean

The beautiful other-worldly paintings of Roger Dean. I’ve always been a fan of science fiction styles mostly in the form of television shows and movies, and I’ve been researching quite a lot of 70s style artwork from the genre lately. Roger Dean’s work is simply wonderful, naturalistic yet space-aged at the same time with a heavy atmosphere.

Check out Roger Dean’s website, and subsequently, Sci-Fi-O-Rama has a huge backlog of stellar science fiction artwork.

Inspiration: Vasava on Adobe CS4



I came across these wonderful pieces via Ffffound this morning, entitled Melted Thoughts by Barcelona-based design team Vasava.

These images, along with others on their website, were a part of the Adobe CS4 launch. Beautiful simplicity, reminiscent of M.C. Escher’s impossible spaces.





THE CHILDREN OF THE CLONE from superbrothers on Vimeo.

Whenever I am added as a contact by someone on Flickr, I always make a point of checking out their work to see where they are coming from in the art world. This is how I stumbled across the brilliance that is Superbrothers by Craig Adams.

I love oldschool videogames spanning Atari, Commodore and the NES, and Craig’s art and animation is honest to that era while combining it with a vintage film style. Even though the videos and art are made of tiny(or large) squares, Craig brings them to life with his unique style and texture. Wonderful stuff, and judging by his ‘.ca’ url he is a fellow Canadian.

Check Superbrothers.ca for his videos, artwork and store.