» Archive for category ‘Inspiration‘

 
 

Heinz Edelmann

Heinz Edelmann

Heinz Edelmann

Heinz Edelmann

Heinz Edelmann

Like most people, I grew up seeing the fun cartoon portrayals of the Beatles in their Yellow Submarine garb. We all know the addictive chorus to the lead track, and I’m sure you will now be humming it for the remainder of the day. Heh heh, sorry.

I was fishing around Burlesque of North America this morning and the lovable Fab Four landed on my screen once again, what a friendly looking bunch of guys. What I didn’t know until now was the man behind these legendary designs, Czech illustrator Heinz Edelmann. Beautiful character designs and he’s certainly adept at watercolor. The topmost poster is a show-stopper, I need to track down a large version of that for the wall. He’s obviously done far more work outside of the Beatles, which is why I posted that last image above. Not sure what it’s for, but its really pushing me to hit the sketchbook.

I don’t know a great deal about Edelmann’s work, maybe my pals Ron or Ben could help me out in the comments.

Signalnoise Exclusive: Alex Varanese

A few days ago I posted some choice designs by the talented Alex Varanese. After leafing through his work for a few days, I reached out to Alex to see if he might be interested in writing an outline of the process behind one of his recent works. I was very interested to see how he tackles creating his unique art, and I’m sure other readers are in the same boat. I was thrilled that he agreed.

Check it out as Alex dissects the tools he uses, the planning and process he goes through to conceptualize his works, some ‘in progress’ shots and discusses some hilarious bits along the way.

A huge thanks to Alex for letting us all get a glimpse behind him and his excellent work. I’m very excited to announce the first Signalnoise Exclusive starring Alex Varanese. Enjoy!

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For me, producing a piece of art is a lot like child birth. Not so much because I’m bringing something new into the world, but because I’m hopped up on drugs so powerful that they have to be injected directly into my spinal column. I’m kidding, of course. Everyone knows that winners don’t use drugs. Winners do use a variety of tools, however, and I’d like to talk a little about the ones I use to create my work. Specifically, I’ll be dissecting the very first piece I created in my current collection; it’s called “February ‘06″ (which is strange, since it was made in September of 2008) and it’s the first entry in a 6-part series called Circuit Bent Type:

The Process of Alex Varanese

Let’s start with the basics: I come from a 3D illustration background, so I tend to think in terms of objects and places rather than photographs or 2D shapes. I had a few goals for the Circuit Bent Type series, and I wanted to make sure the first piece hit them all:

  • A heavy emphasis on retro audio gear and hobbyist electronics (hence “circuit bending”) and a “found art” feel that looks convincingly like an actual arrangement of real objects.
  • The incorporation of both 2D and 3D typographical elements.
  • No use whatsoever of commercial typefaces, down to the model numbers on the chips and the signature in the corner. All text is either hand-drawn lettering or a custom-made font.

As is the case with a lot of my ideas, the general layout came to me all at once. I knew I wanted the term “LO-FI” to play a central role, and I had vague images in my head of some kind of homemade cassette-playing apparatus. I immediately committed the ideas to paper to make sure I wouldn’t forget anything:

The Process of Alex Varanese

If you’ve seen the rest of the Circuit Bent Type series, you’ll recognize early versions of other pieces mixed in here as well. As you can see, these borderline scribbles aren’t meant to impress; I generally sketch as fast as I possibly can to keep up with the flow of ideas out of fear that I’ll miss something. Then, approximately 7 seconds of frantic chicken scratching later, I catch my breath, notice that my million dollar idea didn’t abruptly vanish after all, and wonder what all the fuss was about.

You’ll notice that quite an evolution took place between this initial idea and the finished piece. My sketches are always more of a loose outline than a blueprint. The following screenshots are taken from 3ds max, my full-time renderer and part-time lover, and give an idea of what the modeling process was like:

The Process of Alex Varanese

The Process of Alex Varanese

I tend to model and texture in separate phases, so my first goal was simply establishing the geometry of the scene. The following “clay render” is what the piece looks like without any materials applied:

The Process of Alex Varanese

With the modeling complete, I began the soul-crushing, thanklessly laborious task of unwrapping the texture coordinates of each mesh and painting textures to wrap back over them. In total, this scene required 44 separate maps, most ranging from 384×384 to 2048×2048. Here’s a little collage of a few of them:

The Process of Alex Varanese

The party then moved to Illustrator, where I prepared a few typographical elements for the final composition. I used an ultra abstract typeface I’d recently designed called Edgewise to spell out an appropriately cryptic phrase from one of the real audio cassettes I used as a modeling reference: “SUPER PRECISION ANTI-RESONANCE / CASSETTE MECHANISM HIGH BIAS EQ”. It was either that or “PAPA DON’T PREACH / I’M IN TROUBLE DEEP”. The combination of a meaningless message and nearly illegible lettering allowed for a text element that would fill the space in a visually interesting way but wouldn’t demand specific attention from the viewer.

I was then ready to start stirring it all together in Photoshop:

The Process of Alex Varanese

These are the three basic layers of the piece: the original render from 3ds max, the typographical lockup from Illustrator, and a grimey background I painted using grunge brushes I’d created from some texture photos I took around town. To really drive home the retro feel, I finished up by overlaying some noise and about a bajillion adjustment layers to tweak the color balance, saturation, levels and so on. Check it out:

The Process of Alex Varanese

The bottom half is the unmodified image, all drab and vanilla, while the upper half is straight up old school playa-hatin’ funk. The combination of a 3D render as the base imagery, vector and typographical elements on top, a grungy texture layer on the bottom and a heavy dose of hyperstylized post-processing to tie it all together worked well and set the pattern for most of the work I’ve done to date. Here’s the final piece again, as well a number of full-res closeups taken from the original 36×16″, 300dpi PSD file:

The Process of Alex Varanese

The Process of Alex Varanese

The Process of Alex Varanese

The Process of Alex Varanese

The Process of Alex Varanese

In summary, my approach to the creative process requires three fundamental elements: rendered imagery, thoughtful typography and fabulous hair. In practice I rarely achieve more than two of these at any given time, but it’s the constant struggle for the trifecta that keeps me on my toes.

Alex Varanese

Alex Varanese

Alex Varanese

Alex Varanese

Alex Varanese

Alex Varanese

Alex Varanese

Alex Varanese is a beast. His work started showing up on Ffffound over the past two days and I literally had a “whoa” moment when I hit his website.

Alex has a beautiful blend of retro greatness mixed with urban grittiness and typography, certainly not an easy style to hit. But the bay area artist does it smooth and sweet, to the point where his works seem almost effortless in execution. That topmost highway design is just killer, excellent aesthetic eye.

I only plucked a few of my favorites for this post, but be prepared to get steamrolled by the size of Alex’s portfolio. Check out his website, his Behance, and say hello on his Twitter.

Moon starring Sam Rockwell

Moon starring Sam Rockwell

Moon starring Sam Rockwell

Moon starring Sam Rockwell

Moon starring Sam Rockwell

Moon starring Sam Rockwell

Moon starring Sam Rockwell

Moon starring Sam Rockwell

Moon starring Sam Rockwell

Here are some screen shots and poster from the film Moon starring Sam Rockwell that came out last year. I had seen the poster kicking around Ffffound for the past few months but my trip to New York finally afforded me some airplane time to watch a movie. Moon was it.

Not only did I enjoy the story very much, but the conceptual design for costumes, props and sets was extremely well done. I’m a big fan of what Kubrick did with 2001, and Moon is certainly a sci-fi film aimed directly at the same style and pacing. The computer interface and signage designs on the moon base show some wonderful typography and basic shapes. The props are very utilitarian and rugged, very practical for the environment the film takes place in.

Plus, Sam Rockwell is awesome. If you haven’t seen Moon yet, I’d recommend having a look.

The Olympics

The Olympics

The Olympics

The Olympics

The Olympics

We are in the midst of Olympic mayhem here in Canada, considering Vancouver is the host and our country invented winter. Since the games officially kicked off, the crack team over at The Canadian Design Resource have been posting a lot of wonderful Olympic material from the past. Lovely stuff, so I plucked a few of my favorites to show here.

And if you missed their tweets, the CDR have been guest blogging over at Sports Illustrated to bring some homegrown flavor to their coverage of the event. Be sure to check out Part I: Canada’s Emblems, Part II: Canada’s Posters, and Part III: Torches and Cauldrons.

Stefan Glerum

Stefan Glerum

Stefan Glerum

Stefan Glerum

Stefan Glerum

Stefan Glerum

Beautiful illustration and design work by Netherlands-based artist Stefan Glerum. Stefan’s obvious and honest appreciation of illustration from the past took me by complete surprise this morning. Not only is his pencil work beautiful and appropriately aged, he had an excellent eye for aesthetic, color and typography.

His hand-lettered elements and odd characters harken back to 1920s Europe, maybe with a touch of Bauhaus and Parisian Henri de Toulouse-Lautrec? At any rate, I’m thrilled to see someone take such an off-kilter illustration style and apply it to modern projects and events.

This work is so accurately executed, I can’t believe it’s current. Check out more work by Stefan Glerum on his official website.

A Lyric a Day by Luke Beard

A Lyric a Day by Luke Beard

A Lyric a Day by Luke Beard

A Lyric a Day by Luke Beard

My good pal Luke Beard over in England started an interesting initiative at the beginning of 2010. ‘A Lyric a Day’ has Luke making an image showcasing a line from a song of his choice, and he’s been sticking to his guns creating interesting and textured designs every day since the launch.

Not only am I enjoying Luke’s textured creations (which I’ve been checking out for a couple of years now) but it’s interesting to see his work evolve as a result of this project. And it doesn’t hurt that he digs some of the same music I listen to :) I’m a big supporter of self-initiated projects as it’s an excuse to make things . . . which we should all do.

Luke’s main site is under construction, but check out his Flickr stream, the ‘A Lyric a Day’ Tumblr site and give him a follow on Twitter.

Jeremy Geddes

Jeremy Geddes

Jeremy Geddes

Jeremy Geddes

Ive really been enjoying the paint work of Jeremy Geddes. Nice clean lines and somber images of cosmonauts floating in space and urban scenes. I particularly like the topmost image, really like to have that one hanging in the living room.

Jeremy has a wonderful way of melding the past with the present. His cosmonauts have a certain 2001: A Space Odyssey flavor brought to modern street scenes, a strange but wonderful displacement

To see more of this talent, swing by Jeremy’s website, or drop him a comment on his blog.