Yet another illustration completed today, my favorite vehicle from the STAR WARS franchise: the TIE Fighter. After putting some hours in on the Clint illustration, I wanted to relax and make something with some logical surfaces and design.
A lot of people are asking me what the destination and goal is of these illustrations, and in all honesty I don’t know. This new exploration was born out of the urge to create different material, at least different for me, and it was only meant to be an exercise. I had no idea the online response would have been so loud, completely unexpected given this stuff is very different than other stuff I’ve done.
So now I’m in a place where I’m starting to ponder a method of getting these out there to interested parties. Prints? A book? I’ve had some interesting ideas sent my way from reputable sources, but still undecided. Guess we’ll see what happens as I continue.
As always, if you want to see these as I make them, Instagram and Facebook is the place to be.
Here are my clean vectors beside the Photoshop texture work.
I’ve been consciously putting off doing a “person” piece in this new style, focusing more on boxy shapes, robots and characters. But after doing the DRIVE illustration that featured a human hand, I decided it was time to tackle a face. Even bigger than that, capturing likeness. Yikes. In a low-poly, painterly style? Yeah right. So last night I found some photos refs and dove in.
Seen here is my illustration of good ‘ol Clint in his classic role of the ‘Man with No Name’. Lots of trial and error in this one as I built all the shapes and shading, even brought a bit of Picasso’s Cubism into the fold (unintentionally). Still in the experimental phase of this illustration stuff, but it’s getting somewhere interesting.
This one is for my Dad who loves a good western.
Here’s 2 more recent illustrations: a Cylon from the old BATTLESTAR GALACTICA show and the hammer from DRIVE. These are pretty opposite in their content, one being really simple and the other having a ton of surfaces to play with.
I’ve been burning these things out over the last week and posting them all on my Instagram and Facebook as soon as their done. As I said before, the amount of helpful feedback has been wonderful as I find my way around this new stylistic turf. Big thanks everyone.
I’m sure you’ll be seeing more illustrations really soon as I continue…
The new illustrations continue. Seen here are Super Meat Boy, R2-D2, a pack of Jawas and the mighty Judge Dredd.
I’m still nailing down this new style and trying new techniques as it gets dialed. The continued feedback, critiques and tips you guys have been passing along via my Instagram and Facebook has been invaluable. Big thanks everyone. More to come.
In keeping with my exploration of this new illustration style (see Vintage Console Illustrations), I decided to swing things toward the topic of movies. Seen above are illustrations of the DeLorean from BACK TO THE FUTURE, The USS Enterprise and a trap from GHOSTBUSTERS. Having fun with this, I tell ya.
I’m still very much in experimentation mode as I explore different techniques and whatnot, so feedback is always welcome. More to come.
After landing back in Dartmouth following 2 weeks on the road, I was pretty beat out. Dealing with jetlag, managed to catch a cold, and all the other aches that come along with massive travel. On top of that, I had a pretty rad movie poster project squashed at the last minute, which put me in a bit of a funk.
So when downer stuff like this happens, I do what I’ve always done: play. I needed a change in subject and style. Something new I could explore and experiment with. What you see above are 6 illustrations of classic game consoles and peripherals that I put together over the weekend. Nothing profound here as I’m playing with new techniques and trying to get my footing.
I’ve always been interested in illustration styles from the 60s and 70s, but on top of that I’ve been really into modern designers’ work that have a rough edge. People like Invisible Creature, We Buy Your Kids, Sam Smith and Tom Clohosy Cole. I’m the kind of artist who likes his precision, but I’m forcing myself to leave mistakes in there and to NOT make them perfect. Even roughing things up with grain and brushes to make them almost painterly, and skewing perspective. For the process nerds, I built my base shapes in Illustrator and all textures were done in Photoshop.
Big thanks to those on Twitter, Instagram and Facebook for pitching in some feedback as I build these things. Your thoughts mean a lot.
Where is this leading? Who knows. But I can tell you I’m having way too much fun to leave this alone. Loose plans, man. Watch this space…
Proud to release my variant cover for The Rocketeer: Hollywood Horror #2, due out this March. After the positive response to my first Rocketeer cover, the crack team at Strange Adventures and IDW Publishing decided we will do variant covers for all 4 issues of the miniseries. So exciting, man.
My humble doodle and rough digital paints as I planned things out.
The art for this one was just sent to IDW for pre-press scrutiny before they print these off. Once again, we are only looking at about 1000 copies of this issue with my cover so they will be pretty hard to come by. Only available at Strange Adventures locations in Eastern Canada and a few select stores in North America. But, I’m told I’ll be getting a fistful of these things to sign and sell to those interested. Watch this space for details once this hits the stands.
Poster update: I’m currently working out the numbers to get my first Rocketeer cover screen-printed by the fine folk at Mama’s Sauce. Details coming real soon.
Last week I launched my first comic book cover for The Rocketeer: Hollywood Horror #1 and now I’m happy to announce some news. I’ve been slated to do variant covers for the remaining issues of the series, which will bring the total to 4. Can’t even tell you how excited I am for this project.
Cal Johnston over at Strange Adventures is spearheading the whole thing and we’re working closely with the brass at IDW Publishing to get these things just right. We’re currently discussing stock and inks on the first cover which hits the press tomorrow (I think).
I never thought this is how 2013 would start, but the Signalnoise HQ is prepped and ready to dive in. Watch the blog over the next few weeks as the covers are revealed and I’ll be sure to post full details on how you can get your copies.