You have the chance to own some of my original DRIVE artwork. This would be a nice companion piece for those who own my DRIVE poster, or a nice score for those who missed the poster when it sold out.
Drawn at 8″ x 12″ in my sketchbook, this is the original layout sketch I used to build my DRIVE poster back in late 2011. I recently finished the drawing with some inks and shading with watercolour markers. The paper is 65lb and acid free, for durability and longevity. Signed by the artist.
The piece will be packed up properly for safe shipping via Canada Post. Shipping fees may vary, so this cost will be worked out between me and the buyer when the time comes.
This auction will be open for 5 days. Head over to eBay now for the full scoop.
The first instalment of the StarKade: Half-Shells sold out in under an hour, and now we’re back with the next 2 character prints in the series.
This series encourages you to “Collect ‘em all”. Each turtle print will be released along side a mystery bad guy. Which bad guy will it be? That evil surprise will be waiting in your mailbox. This little set includes 2 new character prints, both of which have an edition of 30 and are measured at 5″ x 5″.
The StarKade Series is printed on Museo Textured Rag 285 gsm by the fine people at Static Medium, Los Angeles. All prints are lovingly hand-signed, numbered, packed and shipped by James White out of Dartmouth, Nova Scotia.
The StarKade: Half-Shells will be available on Tuesday, February 18th at 1pm EST in The Signalnoise Store. Sets are $20. Other turtles sold separately… in the future. Don’t miss your opportunity to complete the set!
Excess stock + StarKade AP Sale
Also on February 18th I will be selling some excess stock and StarKade APs (Artist Proofs) from past series’. Rare stuff included. If you’re interested in the new Half-Shells and these other goodies, this will give you the opportunity to save on some shipping. Be sure to watch my Twitter for more details on what will be available.
I wouldn’t call myself a “gamer”. I was really into the NES and SNES when I was growing up, spending countless hours playing games on my own or with my buddy Mike. But as I grew up the game console was steadily replaced by my sketchbook and then Photoshop. But I never lost touch with my gaming roots and try to stay informed as to what’s going on in the industry as best I can.
This weekend I watched the whole Flappy Bird thing unfold and it was a real bummer to see. This cute little game made by a guy over in Vietnam achieved unexpected success, and immediately the online gaming audience swooped in to bash the hell out of it. It’s no secret that a large part of the gaming world are just rotten people, but still. In the end, the developer took the game down. I won’t get into detail here, click the link above if you want the scoop.
Being a pop-art guy who likes things that reference other things, I enjoyed the Mario Bros. influence the game brought with it. Yes, INFLUENCE… which is different than “ripping off”. But hey, that’s just how I see it.
Anyway, above is my own little Flappy Bird tribute titled “Troubled Skies”.
I discovered Scud: The Disposable Assassin around 1995. I kept seeing this crazy red and yellow robot in the pages of Wizard Magazine but being from a small town, it was hard to come across the actual comic books. After a bit of hassling at my local comic shop, they managed to order some issues in for me. It quickly became my favourite book and I started drawing Scud all the time.
Fast forward to sometime within the last 2 years when I notice Rob Schrab following me on Twitter. Holy crap, the dude who created Scud. Super nice guy too.
It’s almost surreal to hear that Scud is celebrating his 20th birthday today. January 29th. 20 years, man… where did the time go? So when Rob announced the birthday I wasn’t going to sit still. I owed it to my 18-year-old self to illustrate that character whose been with me all these years.
I hit the sketchbook to develop the concept, but I’ve been taking an extra step lately in fully developing the drawing. By hand I can figure out exactly where the elements will land and how they will be lit. This removes a lot of the guess-work when I move into Illustrator to build the vectors. Also figuring out where those shadows will land helps me out when I reach the painting/lighting phase in Photoshop.
So, this one’s for you, Rob! A big happy birthday to Scud: The Disposable Assassin.
Playing with Power
Comma 8, Comma 1
Bringing it Home
After four consecutive sold out series’ comes the next instalment of fun prints from Signalnoise. I’m proud to announce the release of my most requested illustrations to date… the Console Series.
This collection includes 4 new colourful prints commemorating some wonderful video game and computing platforms of the past, all of which my family owned at some point. The Console Series has an edition of 100 and are measured at 5″ x 5″.
This series is printed on Museo Textured Rag 285 gsm by the fine people at Static Medium, Los Angeles. All prints are lovingly hand-signed, numbered, packed and shipped by James White out of Dartmouth, Nova Scotia.
Mark your calendars! The Console Series will be available on Thursday, January 30th at 1pm EST in The Signalnoise Store. Sets are $35 and individual prints are $10 each.
Our local creative collective E3C is celebrating their 2nd anniversary and I was asked to design the poster to commemorate the event. You might have seen some of these illustrations over on my Instagram last week.
A little known fact is that E3C started out as the meagre Signalnoise Meet-up, where I’d throw together an event (normally the day of) and put the word out on Twitter to see if any designers wanted to hang. My few events were loosey goosey, so my friend Alison Knott took the reigns and created the mighty E3C… a monthly gathering of creative types of all mediums. Our small city has never seen anything quite like this, so lets support it, people. Wow, 2 years already…
E3C 2nd Anniversary
Thursday, January 16 at 7pm
The Foggy Goggle, 1667 Argyle Street
Check out the E3C website for more information about the collective.
Initial vector work, and the helmet photo that inspired the piece.
For the second year in a row, I was asked by the folks behind the Playing Arts card set to contribute a design to their fantastic project. This is an intimidating matter since that set is brimming with talent and top-shelf work. They even posted a little interview with me.
Last year I contributed a little Tyler Durden ditty, but this year I wanted to play with the actual form of the club… with an 80s spin (of course, right?). So I set up the laptop in my hotel room in Phoenix and got to work. The result is what you see above. I think my pal Sara Blake said she sees some boobs in there, which made me laugh. Seen above was my initial vector work, and the helmet photo that inspired the entire style. I really wanted that slick polish and deep hues.
Be sure to check out the full Playing Arts card set.
Here’s a few little illustrations that kind of teared me up a bit. See, back in elementary school me and a few buddies took it upon ourselves to start our own wrestling federations. We invented wrestlers, drew them in our scribblers, then used dice to allow them to fight. We kept track of wins and losses, who was champion, etc.
Being a raging nostalgist, I hung onto my wrestlers all these years. The AWF (Awsome Wrestling Federation… complete with misspelling) is still alive and strong in the Signalnoise Studio, and last week I decided it was time to revive some of my favourite characters from 1988. Seen above are the illustrations, as well as a side-by-side comparison to my drawings from 1988. Man, I could burn off those wrestler drawings in 5 minutes back then… now it takes me about 3 hours to illustrate them. That kid was a genius.
Revisiting these drawings truly feels like I’m breaching the time barrier to collaborate with my 10-year-old self. Little did I know back then that these characters would still be with me 26 years later.