After landing back in Dartmouth following 2 weeks on the road, I was pretty beat out. Dealing with jetlag, managed to catch a cold, and all the other aches that come along with massive travel. On top of that, I had a pretty rad movie poster project squashed at the last minute, which put me in a bit of a funk.
So when downer stuff like this happens, I do what I’ve always done: play. I needed a change in subject and style. Something new I could explore and experiment with. What you see above are 6 illustrations of classic game consoles and peripherals that I put together over the weekend. Nothing profound here as I’m playing with new techniques and trying to get my footing.
I’ve always been interested in illustration styles from the 60s and 70s, but on top of that I’ve been really into modern designers’ work that have a rough edge. People like Invisible Creature, We Buy Your Kids, Sam Smith and Tom Clohosy Cole. I’m the kind of artist who likes his precision, but I’m forcing myself to leave mistakes in there and to NOT make them perfect. Even roughing things up with grain and brushes to make them almost painterly, and skewing perspective. For the process nerds, I built my base shapes in Illustrator and all textures were done in Photoshop.
Where is this leading? Who knows. But I can tell you I’m having way too much fun to leave this alone. Loose plans, man. Watch this space…