<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: A Signalnoise Odyssey, Part II</title>
	<atom:link href="http://blog.signalnoise.com/2009/02/11/a-signalnoise-odyssey-part-ii/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.signalnoise.com/2009/02/11/a-signalnoise-odyssey-part-ii/</link>
	<description>The art of James White</description>
	<lastBuildDate>Fri, 12 Mar 2010 16:44:03 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Signalnoise.com &#124; The art of James White &#187; A Signalnoise Odyssey: Part VII</title>
		<link>http://blog.signalnoise.com/2009/02/11/a-signalnoise-odyssey-part-ii/comment-page-1/#comment-7929</link>
		<dc:creator>Signalnoise.com &#124; The art of James White &#187; A Signalnoise Odyssey: Part VII</dc:creator>
		<pubDate>Tue, 31 Mar 2009 17:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.signalnoise.com/?p=644#comment-7929</guid>
		<description>[...] I: A Long Time Ago Part II: Rise of the Brothers Part III: Here Come the Bad Guys Part IV: Creating a Planet Part V: A New Start Part VI: Stranger [...]</description>
		<content:encoded><![CDATA[<p>[...] I: A Long Time Ago Part II: Rise of the Brothers Part III: Here Come the Bad Guys Part IV: Creating a Planet Part V: A New Start Part VI: Stranger [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Signalnoise.com &#124; The art of James White &#187; A Signalnoise Odyssey, Part III</title>
		<link>http://blog.signalnoise.com/2009/02/11/a-signalnoise-odyssey-part-ii/comment-page-1/#comment-7545</link>
		<dc:creator>Signalnoise.com &#124; The art of James White &#187; A Signalnoise Odyssey, Part III</dc:creator>
		<pubDate>Mon, 16 Feb 2009 18:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.signalnoise.com/?p=644#comment-7545</guid>
		<description>[...] the main character concepts (see Part I) as well as refining the design in vector format (see Part II), I was now at a critical point in the project which was mapping out exactly how I wanted it [...]</description>
		<content:encoded><![CDATA[<p>[...] the main character concepts (see Part I) as well as refining the design in vector format (see Part II), I was now at a critical point in the project which was mapping out exactly how I wanted it [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: J. Roveda Jr.</title>
		<link>http://blog.signalnoise.com/2009/02/11/a-signalnoise-odyssey-part-ii/comment-page-1/#comment-7518</link>
		<dc:creator>J. Roveda Jr.</dc:creator>
		<pubDate>Fri, 13 Feb 2009 12:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.signalnoise.com/?p=644#comment-7518</guid>
		<description>Hey, that&#039;s great! These little guys are awesome! I&#039;ve been visiting your website on a daily basis and just seeing your work. I do like the way you use colors and lights.
But these vectors now (as well as the sketches) are quite different of what you have shown in here.
And once again it shows how talented you are. Keep the good work. It inspires us!</description>
		<content:encoded><![CDATA[<p>Hey, that&#8217;s great! These little guys are awesome! I&#8217;ve been visiting your website on a daily basis and just seeing your work. I do like the way you use colors and lights.<br />
But these vectors now (as well as the sketches) are quite different of what you have shown in here.<br />
And once again it shows how talented you are. Keep the good work. It inspires us!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Neil Martin</title>
		<link>http://blog.signalnoise.com/2009/02/11/a-signalnoise-odyssey-part-ii/comment-page-1/#comment-7517</link>
		<dc:creator>Neil Martin</dc:creator>
		<pubDate>Fri, 13 Feb 2009 08:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.signalnoise.com/?p=644#comment-7517</guid>
		<description>Nice to see how these are progressing. Nice to also see some of your less retro work.</description>
		<content:encoded><![CDATA[<p>Nice to see how these are progressing. Nice to also see some of your less retro work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: james</title>
		<link>http://blog.signalnoise.com/2009/02/11/a-signalnoise-odyssey-part-ii/comment-page-1/#comment-7506</link>
		<dc:creator>james</dc:creator>
		<pubDate>Wed, 11 Feb 2009 15:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.signalnoise.com/?p=644#comment-7506</guid>
		<description>Kyle, thanks for the feedback! These designs are still pretty early on in the whole process, so chronologically things will continue to shift as I move forward. There are some substantial swings coming :) 

Joseph, thanks for the feedback also. Definitely more to come.</description>
		<content:encoded><![CDATA[<p>Kyle, thanks for the feedback! These designs are still pretty early on in the whole process, so chronologically things will continue to shift as I move forward. There are some substantial swings coming :) </p>
<p>Joseph, thanks for the feedback also. Definitely more to come.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joseph</title>
		<link>http://blog.signalnoise.com/2009/02/11/a-signalnoise-odyssey-part-ii/comment-page-1/#comment-7505</link>
		<dc:creator>Joseph</dc:creator>
		<pubDate>Wed, 11 Feb 2009 15:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.signalnoise.com/?p=644#comment-7505</guid>
		<description>Kyle, I hear what you&#039;re saying, but I have to disagree.  I think the vector versions lend them a more graphic, cartoonish (in a good way) quality that really befits their purpose.  The smooth lines and rounded features bring out their mechanical nature, but they haven&#039;t lost their &#039;woodland creature&#039; elements at all.

James, I am really enjoying these posts, man!  I&#039;m hoping that this is all leading up to you releasing a full length comic or video!</description>
		<content:encoded><![CDATA[<p>Kyle, I hear what you&#8217;re saying, but I have to disagree.  I think the vector versions lend them a more graphic, cartoonish (in a good way) quality that really befits their purpose.  The smooth lines and rounded features bring out their mechanical nature, but they haven&#8217;t lost their &#8216;woodland creature&#8217; elements at all.</p>
<p>James, I am really enjoying these posts, man!  I&#8217;m hoping that this is all leading up to you releasing a full length comic or video!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kyle steed</title>
		<link>http://blog.signalnoise.com/2009/02/11/a-signalnoise-odyssey-part-ii/comment-page-1/#comment-7504</link>
		<dc:creator>kyle steed</dc:creator>
		<pubDate>Wed, 11 Feb 2009 14:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.signalnoise.com/?p=644#comment-7504</guid>
		<description>Great follow up post. I have to say though, while I like seeing these guys in vector format, I think they have lost some of their uniqueness from your original sketches. To me in the original sketches they seemed to be more metallic than just a flat black. And I liked the shape of the head in the sketches which was more oblong and not such a perfect circle. And where is the jet pack? I loved that one sketch of him taking off in flight.

Anyways, those are just my thoughts/critiques, but I still love this series. Great work.</description>
		<content:encoded><![CDATA[<p>Great follow up post. I have to say though, while I like seeing these guys in vector format, I think they have lost some of their uniqueness from your original sketches. To me in the original sketches they seemed to be more metallic than just a flat black. And I liked the shape of the head in the sketches which was more oblong and not such a perfect circle. And where is the jet pack? I loved that one sketch of him taking off in flight.</p>
<p>Anyways, those are just my thoughts/critiques, but I still love this series. Great work.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
