I have been experimenting a bit more with straight abstraction lately, and trying to build some images using far more complicated overlays and shape combinations. These two new pieces, The Bones of Cities and Dragon Redux were a couple of the results. I’m drawing on some concept art influences in these ones, like Ralph McQuarrie (Star Wars) and Syd Mead (Bladerunner).
These pieces incorporate similar shape combinations as my previous retro-cosmic work, but they are being outputted from Illustrator with far more intricate detail. This resulted from a mistake made while I was creating new assets: I hit a wrong button while working with the brushes, the computer froze for a second, then a crazy complicated vector pattern appeared. Nothing ground breaking at all, but these combinations are very interesting to watch react with one another.
Also, Evan over at Joshspear.com, my favorite arts and culture website, was kind enough to write a little piece about me and my work.