La Femme now available

La Femme by James White

The La Femme poster is now available to purchase at the Signalnoise Store. It is 18″ x 24″ on poster stock, semi-gloss.

This design is also available as Wallpaper of the Week over at Abduzeedo.com. You can download La Femme at a variety of different resolutions for your computer or iPhone. Check it out and download right here.

Reminder: The draw for the Atari and Robot Rock prints is this coming Thursday. If you want to enter the contest, just leave a comment on the post and tell me your favorite video game of all time.

Signalnoise Poster Giveaway

Signalnoise giveaway

I have a copy of both the Robot Rock and Atari 18″ x 24″ posters to give away. All you have to do is leave a comment on this post (and for fun, tell me your favorite video game of all time) to enter the draw. Multiple comments will still only get you one entry into the draw, so a single comment will do.

The winner will receive a copy of both posters, which will be announced May 1st. Be sure to include your email address in the field provided so I can notify the winner.

Game over. Comments have been closed

Inspiration from Smashing Magazine

Smashing Magazine: Celebration of Retro

The people who never sleep over at Smashing Magazine made a stellar post recently regarding the Celebration of Vintage and Retro Design. They brought together a plethora of different styles and mediums that were prevalent from the 1930s to the 1970s, as well as modern artists who are influenced by past design cues. They were kind enough to include a few of my pieces, as well.

Go check it out at Smashing Magazine for some high-octane vintage inspiration.

La Femme

La Femme: James White

This piece is based on the 1978 poster entitled La Femme est l’avenir de l’europe by Roman Cieslewicz. I was so intrigued by Cieslewicz’s use of bold colored lines on rough photography that I wanted to pay homage to his style, while attempting to make the piece my own.

This was a very tricky process to get the lines moving in the proper direction and involved a lot of Photoshop painting to get the proper color effect.

You can check out the original piece here in Alk1′s Flickr set.

Inspiration: Roman Cieslewicz

Roman Cieslewicz

Amazing use of color and form by Polish designer Roman Cieslewicz (1930 – 1996). His posters are all distinctly different from one another, yet hold a common thread even though he uses an array of media. Certainly a multi-faceted designer. I especially like the colored line treatment on La Femme est l’avenir de l’europe. Beautiful stuff.

You can check out this website for more examples of his work, as well as Alk1′s Flickr set.

The Signalnoise Graveyard

Signalnoise Graveyard

On April 20th, Signalnoise.com is turning 9 years old.

I registered this website a couple of months after landing my first job in the design industry in 1999 and started exploring my artistic and design capabilities now that I was free from school. I remember back then wanting something that was uniquely my own, free of client alterations and without boundaries. It was a very very long process of figuring out what I wanted, what artistic avenue to pursue, and how I could make an area of the internet I felt comfortable with and also worked properly. I tried all kinds of layouts, designs and styles as I learned my tools while being exposed to new exciting artwork from around the world. I tried everything I could, as it was a huge personal growing process in a universe of infinite artistic possibilities.

I’m a very nostalgic person, and to celebrate Signalnoise turning 9 years old I uploaded the Signalnoise Graveyard, a ZIP file containing 48 jpegs of my Signalnoise designs spanning the past 9 years. I started these at the age of 22, very early in my career. Some bear obvious influences of my favorite artists, some are unfinished and others are simply silly :) Enjoy.

Download the Signalnoise Graveyard ZIP file (3.94 mb)

The Bones of Cities 3

The Bones of Cities: James White

Here is another test image for The Bones of Cities. I’m experimenting with how the shapes are interacting with one another and the atmosphere while trying to get a sense of scale. Building semi-physical architecture this way is proving to be a bit tricky with a lot of trial and error.

Inspiration: Space Collective

Space Collective

I’ve been working on a couple of commissioned jobs recently, one of which for Armada Skies, and is why my updates have been a bit slower then usual. But I have some new art in the works and will be back in full swing soon.

Meantime, I wanted to bring the Space Collective to everyone’s attention. The website is described by it’s founders as “Where forward thinking terrestrials exchange ideas and information about the state of the species, their planet and the universe, living the lives of science fiction today.” It looks to be an online think-tank, analyzing where we are and where we’ve been as a species in the universe.

I’m always interested in anything to do with future development, space travel and exploration, etc, but what struck me most about the Space Collective is their gallery. It’s a seemingly random assortment of images and art from the past and present displaying nature images, computer generated compositions, human anatomy, the list goes on. All of which looks to have been somehow plucked from the future.

I sometimes feel stale while trying to create, but a visit to the Space Collective website has been ceaseless with inspiration. I’d love to collaborate with this group in some way.